#include <Core/CorePCH.h>

EZ_STATICLINK_LIBRARY(Core)
{
  if (bReturn)
    return;

  EZ_STATICLINK_REFERENCE(Core_Collection_Implementation_CollectionComponent);
  EZ_STATICLINK_REFERENCE(Core_Collection_Implementation_CollectionResource);
  EZ_STATICLINK_REFERENCE(Core_Configuration_Implementation_PlatformProfile);
  EZ_STATICLINK_REFERENCE(Core_Curves_Implementation_ColorGradientResource);
  EZ_STATICLINK_REFERENCE(Core_Curves_Implementation_Curve1DResource);
  EZ_STATICLINK_REFERENCE(Core_GameApplication_Implementation_GameApplicationBase);
  EZ_STATICLINK_REFERENCE(Core_GameState_Implementation_ForwardEventsToGameStateComponent);
  EZ_STATICLINK_REFERENCE(Core_GameState_Implementation_GameStateBase);
  EZ_STATICLINK_REFERENCE(Core_Graphics_Implementation_Camera);
  EZ_STATICLINK_REFERENCE(Core_Graphics_Implementation_Spline);
  EZ_STATICLINK_REFERENCE(Core_Input_DeviceTypes_DeviceTypes);
  EZ_STATICLINK_REFERENCE(Core_Input_Implementation_InputDevice);
  EZ_STATICLINK_REFERENCE(Core_Input_Implementation_Startup);
  EZ_STATICLINK_REFERENCE(Core_Input_Implementation_VirtualThumbStick);
  EZ_STATICLINK_REFERENCE(Core_Interfaces_NavmeshGeoWorldModule);
  EZ_STATICLINK_REFERENCE(Core_Interfaces_PhysicsWorldModule);
  EZ_STATICLINK_REFERENCE(Core_Interfaces_SoundInterface);
  EZ_STATICLINK_REFERENCE(Core_Interfaces_WindWorldModule);
  EZ_STATICLINK_REFERENCE(Core_Messages_Implementation_ApplyOnlyToMessage);
  EZ_STATICLINK_REFERENCE(Core_Messages_Implementation_EventMessage);
  EZ_STATICLINK_REFERENCE(Core_Messages_Implementation_Messages);
  EZ_STATICLINK_REFERENCE(Core_Messages_Implementation_SetColorMessage);
  EZ_STATICLINK_REFERENCE(Core_Physics_Implementation_SurfaceResource);
  EZ_STATICLINK_REFERENCE(Core_Physics_Implementation_SurfaceResourceDescriptor);
  EZ_STATICLINK_REFERENCE(Core_Platform_Android_InputDevice_Android);
  EZ_STATICLINK_REFERENCE(Core_Platform_GLFW_ControllerInput_GLFW);
  EZ_STATICLINK_REFERENCE(Core_Platform_GLFW_InputDevice_GLFW);
  EZ_STATICLINK_REFERENCE(Core_Platform_GLFW_Window_GLFW);
  EZ_STATICLINK_REFERENCE(Core_Platform_Win_InputDevice_Win);
  EZ_STATICLINK_REFERENCE(Core_Prefabs_Implementation_PrefabReferenceComponent);
  EZ_STATICLINK_REFERENCE(Core_Prefabs_Implementation_PrefabResource);
  EZ_STATICLINK_REFERENCE(Core_ResourceManager_Implementation_Resource);
  EZ_STATICLINK_REFERENCE(Core_ResourceManager_Implementation_ResourceManager);
  EZ_STATICLINK_REFERENCE(Core_Scripting_Implementation_ScriptAttributes);
  EZ_STATICLINK_REFERENCE(Core_Scripting_Implementation_ScriptClassResource);
  EZ_STATICLINK_REFERENCE(Core_Scripting_Implementation_ScriptComponent);
  EZ_STATICLINK_REFERENCE(Core_Scripting_Implementation_ScriptCoroutine);
  EZ_STATICLINK_REFERENCE(Core_Scripting_Implementation_ScriptWorldModule);
  EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptCoroutine_MoveTo);
  EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptCoroutine_TweenProperty);
  EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptCoroutine_Wait);
  EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptExtensionClass_CVar);
  EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptExtensionClass_Log);
  EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptExtensionClass_Physics);
  EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptExtensionClass_Prefabs);
  EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptExtensionClass_StableRandom);
  EZ_STATICLINK_REFERENCE(Core_System_Implementation_WindowManager);
  EZ_STATICLINK_REFERENCE(Core_Utils_Implementation_Blackboard);
  EZ_STATICLINK_REFERENCE(Core_Utils_Implementation_CustomData);
  EZ_STATICLINK_REFERENCE(Core_Utils_Implementation_IntervalScheduler);
  EZ_STATICLINK_REFERENCE(Core_World_Implementation_Component);
  EZ_STATICLINK_REFERENCE(Core_World_Implementation_ComponentManager);
  EZ_STATICLINK_REFERENCE(Core_World_Implementation_Declarations);
  EZ_STATICLINK_REFERENCE(Core_World_Implementation_EventMessageHandlerComponent);
  EZ_STATICLINK_REFERENCE(Core_World_Implementation_GameObject);
  EZ_STATICLINK_REFERENCE(Core_World_Implementation_SettingsComponent);
  EZ_STATICLINK_REFERENCE(Core_World_Implementation_SpatialSystem);
  EZ_STATICLINK_REFERENCE(Core_World_Implementation_SpatialSystem_RegularGrid);
  EZ_STATICLINK_REFERENCE(Core_World_Implementation_World);
  EZ_STATICLINK_REFERENCE(Core_World_Implementation_WorldModule);
}
